ABOUT ME

I'm an adult and a self-taught artist who gets inspiration from video games. Before that, I worked as a photographer and jeweler for several years, but suddenly met professionals from the game development industry who believed in me as an artist. When I, as an adult, decided to start from scratch in a new creative area, it was quite an adventure. However it was worth it. I successfully collaborated with Bryan Dechart and Amelia Rose Blaire Dechart, and always be grateful to them for my first experience of work. For me it was incredibly exciting project and well-coordinated team. I am also very grateful to Sam Lake and Benjamin Diebling for being inspiring and publishing my work in their public pages, as well, to Remedy Games, Sucker Punch Productions and Quantic Dream for the support and motivation. All of them give me incentive for my future education and creativity. It's been a year since I consciously started educating myself as an artist, and it's amazing to see how the games industry is growing, the world is changing, and I love changing with it.

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